prop_minigun
		
		
		
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|  Class hierarchy | 
|---|
| CPropMinigun | 
prop_minigun  is a   point entity  available in  Left 4 Dead. It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.
 Left 4 Dead. It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.
 Important:In
Important:In  Left 4 Dead 2 this entity is prop_minigun_l4d1
 Left 4 Dead 2 this entity is prop_minigun_l4d1Keyvalues
- Max yaw (MaxYaw) <float>
- Max yaw the gun can be turned.
- Max pitch (MaxPitch) <float>
- Max pitch the gun can be depressed.
- Min pitch (MinPitch) <float>
- Min pitch the gun can be raised.
Outputs
- OnFireStart
- Fired when the minigun has spun up and is starting firing.
- OnFireStop
- Fired when the minigun has stopped firing.
ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| z_minigun_atomize | 0 | minigun should atomize zombies | |
| z_minigun_cooldown_time | 3 | Minigun cooldown time | |
| z_minigun_damage_rate | 48000 | Minigun damage rate, in health/minute | |
| z_minigun_debug | 0 | ||
| z_minigun_fire_anim | 0 | survivors use a separate anim when firing miniguns | |
| z_minigun_fire_anim_speed | 1 | cycle rate for main sequence when firing miniguns | |
| z_minigun_fire_think_interval | 0.2 | ||
| z_minigun_firing_speed | 15 | ||
| z_minigun_overheat_time | 20 | Minigun overheat time | |
| z_minigun_particles | 1 | 1=attachment, 2=control points (like smoker_tongue drip) | |
| z_minigun_rate_of_fire | 1500 | Minigun rate of fire, in bullets/minute | |
| z_minigun_spin_down_speed | 4 | ||
| z_minigun_spin_up_speed | 15 | ||
| z_minigun_spread | 7 | Minigun spray in degrees from forward | |
| z_minigun_stand_distance | 36 | 
























