prop_coreball
		
		
		
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| CPropScalable | 
prop_coreball  is a   point entity  available in 
 Half-Life 2: Episode One.
prop_scalable. Difference is that this entity forces use of model "models/props_combine/coreball.mdl" Entity Description
It is a large combine energy core seen in ep1_citadel_03 without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170) location, as this value is hard-coded in the Core shader for normal vector computation.
This entity evolved into prop_scalable in Template:Game link. As of the Orange Box, prop_coreball is deprecated as an alias for prop_scalable, which uses the core ball model by default. Use prop_scalable if you would like to use the scaling inputs below with other models.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- SetScaleX <vector>
 - Scales the coreball in X Axis. Format: 
<New Size> <Time> 
- SetScaleY <vector>
 - Scales the coreball in Y Axis. Format: 
<New Size> <Time> 
- SetScaleY <vector>
 - Scales the coreball in Z Axis. Format: 
<New Size> <Time>