point_surroundtest
		
		
		
		Jump to navigation
		Jump to search
		
| CSurroundTest | 
point_surroundtest  is a   point entity  available in ![]()
 Counter-Strike series and ![]()
 Left 4 Dead series. It identifies the server host's currently used speaker configuration setting by checking the snd_surround_speakers command's value. When given theFireCorrectOutputinput, an unique output is returned depending only on the following speaker configurations:
- 2 Speakers (and Headphones Only)
 - 4 Speakers
 - 5.1 Sound System
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- FireCorrectOutput
 - Fires an output based on the current speaker configuration.
 
Outputs
- On2Speakers
 - Fires an output if either '2 Speakers 'or 'Headphones only' are selected.
 
- On4Speakers
 - Fires an output if '4 Speakers' is selected.
 
- On51Speakers
 - Fires an output if '5.1 Sound System' is selected.
 
FGD Code
This is a copy of the FGD code found in 
 and 
, and is only here for 
 and 
.
@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_surroundtest : "Surround Sound Test" [ input FireCorrectOutput(void) : "Fire output based on snd_surround_speaker cvar value" output On2Speakers(void) : "Fired if player is using 2 speakers." output On4Speakers(void) : "Fired if player is using 4 speakers." output On51Speakers(void) : "Fired if player is using 5.1 speakers." ]