Newlights_gbuffersettings
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Newlights_gbuffersettings is a point entity available in
Black Mesa. This entity controls some of the Gbuffer Settings via Hammer.
nr_allow_hammer_nerfs.Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enable4WaysFastPath (Enable4WaysFastPath) <choices>
- Enable or disable Lightmapped_4WayBlend fast path. The same does
r_4way_use_fast_normalcvar.
- 0: No
- 1: Yes
- DisableGbufferOnSecondaryCams (DisableGbufferOnSecondaryCams) <choices>
- Disable or enable Gbuffer for secondary cameras like point camera, etc. The same does
nr_gbuffer_for_secondary_cams_enabledcvar (needs save reload).
- 0: No
- 1: Yes
- DisableGbufferOnRefractions (DisableGbufferOnRefractions) <choices>
- Disable or enable Gbuffer for water refractions. The same does
nr_gbuffer_for_refraction_enabledcvar.
- 0: No
- 1: Yes
- DisableGbufferOnReflections (DisableGbufferOnReflections) <choices>
- Disable or enable Gbuffer in planar (water) reflections. The same does
nr_gbuffer_for_reflection_enabledcvar.
- 0: No
- 1: Yes
See also
- newLight_Point
- newLight_Spot
- env_lensflare
- newLight_Dir
- newLights_settings
- newLights_Spawner
- env_cascade_light
- Lighting
- Adding Light
- Intermediate Lighting
- Advanced Lighting
- Effect flags (dynamic light effects)
- Tool textures (for Block light)
- BlackMesa XenEngine: Part 4 – Lighting & Shadows (page from Black Mesa developer about new lights)
- BlackMesa XenEngine: Part2 – How a Frame is Rendered (page from Black Mesa developer about how a frame rendered)
- BlackMesa XenEngine: Part1 – Heavily Modified Source Engine (page from Black Mesa developer about Black Mesa engine, better known as Xenengine)
Todo: Clean up english.