func_dustmotes
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| CFunc_DustMotes |
func_dustmotes - это брашевая энтити(en), доступно для всех игр на движке
Source. It spawns sparkling dust motes within its volume.
particle/sparkles.vmt. It is normally extremely low-res, so consider overriding this .vmt for improved appearance.func_dustcloud will scale realistically depending on the viewing distance, and ones created by this entity will always take up the same amount of screen space regardless of viewing distance.Keyvalues
- Name(en) (targetname) <объект источник(en)>
- Имя объекта, по которому другие объекты могут ссылаться на этот объект, через Входы/Выходы(en) или другие ключ-параметры(en) (например
parentnameилиtarget).
Также отображаются на 2D-видах в Hammer и Отчёте об объектах (Entity Report)(en).См. также: Основные ключ-параметры, входы и выходы доступные для всех объектов
- Minimum Particle Size (SizeMin) <строка(en)>
- Minimum size a dust mote should be. The units aren't exactly clear, but 100 is the highest you should probably be going.
- Alpha (Alpha) <целое число(en)>
- Transparency of the particles. 255 is fully opaque, 0 is invisible (won't render at all).
- Affected By Wind (AffectedByWind) <булева переменная(en)> (Во всех играх начиная с
) - Sets if dust particles are affected by wind.
- Start Disabled (StartDisabled) <булева переменная(en)>
- Suspend spawning particles after spawning ? Default value is 0
- Particle Per Second (SpawnRate) <целое число(en)>
- Number of particles to spawn, per second.
- Maximum Particle Speed (SpeedMax) <строка(en)>
- Maximum speed that the particles can move after spawning.
- Minimum Particle Lifetime (LifetimeMin) <строка(en)>
- Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- Maximum Particle Lifetime (LifetimeMax) <строка(en)>
- Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- Maximum Visible Distance (DistMax) <целое число(en)>
- Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen (Frozen) <булева переменная(en)>
- Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
- TurnOn
- Turn on.
- TurnOff
- Turn off.