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env_particlefire

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Revision as of 04:12, 21 August 2024 by MyGamepedia (talk | contribs) (NEEDS CONFIRM!!! I did many tests and turned out that it doesn't work even in old engine build of hl2 (didn't test in hl2 beta build). The code says that it should control some particle effects and their pos + dir, BUT I'M BEGINNER IN С++!! Wrong maybe.)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it does nothing.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CParticleFire
CBaseParticleEntity
CBaseEntity
C++ particle_fire.cpp

env_particlefire is a point entity available in all Source Source games. It's an unused entity that should create and control fire particle effects, but the fire particles doesn't appear even in old public builds of Half-Life 2 Half-Life 2.