point_commentary_viewpoint
Jump to navigation
Jump to search

Example in ep2_outland_05.
![]() |
---|
CCommentaryViewPosition |
![]() |
point_commentary_viewpoint
is a point entity available in all Source games. It's an entity automatically created by point_commentary_node as part of the view-shifting feature. It appears while point_commentary_node is scrolling and controls player's view. It also can display sprite with
sprites/redglow1.vmt
texture, if created by ent_create point_commentary_viewpoint console command.
Keyvalues
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Inputs


RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.