prop_scalable
		
		
		
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prop_scalable  is a   point entity  available in  Half-Life 2: Episode Two. It creates a non-solid model that can be resized dynamically via inputs. It is used for the "superportal" effects at the beginning and end of the game. This entity is the successor of prop_coreball from Template:Game link.
 Half-Life 2: Episode Two. It creates a non-solid model that can be resized dynamically via inputs. It is used for the "superportal" effects at the beginning and end of the game. This entity is the successor of prop_coreball from Template:Game link.
 In code, it is represented by the
	 In code, it is represented by theCPropScalableclass, defined in theprop_scalable.cppfile.
Keyvalues
Inputs
- SetScaleX <vector>
- SetScaleY <vector>
- SetScaleZ <vector>
- Scales the model (local axes). Accepts either newscale timespanornewscale, where "newscale" is a float that sets the new scale of the prop, and "timespan" is an integer number of seconds over which the size change happens. If no timespan is specified, the changes apply immediately.
 Note:Changing the size is not able via variables (e.g., math_counter). You can set the different sizes in a logic_case to get a near-blend between different sizes.
Note:Changing the size is not able via variables (e.g., math_counter). You can set the different sizes in a logic_case to get a near-blend between different sizes.























