misc_dead_hev
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misc_dead_hev
is a point entity available in Black Mesa.
They are the HEV scientists found dead in Xen. Their suit will flash a ping light, attracting the player, then giving the player's suit charge. This entity is basically a prop_ragdoll but with the ability to charge the player's suit. You can also change the sprite color of the ping light via Hammer.


sk_dead_hev_battery_value 0
cvar to prevent charge.
hev_male_xen
use skins that change text for sign on the back (the text is names of the game developers).


[4] Debris
spawnflag is enabled. If this flag is disabled - ragdolls still will not create blood effects and hand blood overlays. [todo tested in ?]
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_dead_hev_battery_value | 25 | Integer number | Amount of charge that will get player on dead scientist HEV touch. |
Keyvalues
- sequence ([todo internal name (i)]) <integer> !FGD
- The ragdoll will be moved to the first frame of this animation before VPhysics takes over.
Bug:Doesn't function. [todo tested in ?]
- Body (body) <integer> !FGD
- Specifies which body group should be used.
- Override Animation (angleOverride) <string>
- Filled in by the engine via wc_update_entity. Do not edit by hand except to clear.
- Health (health) <integer>
- The amount of damage the ragdoll takes before gibbing.
- Character Manifest Mimic Name (MimicName) <string> !FGD
- Choose a name or a classname from the character manifest to dress the ragdoll.
- Ping Sprite/Glow Color (spritecolor) <color255>
- The color of ping sprite. The default value is 255 0 0 (red). The fourth number affects the brightness of the sprite.
- Ping Light Radius (lightradius) <integer>
- The radius at which the ping sprite will never be displayed.
- Ping Light Attachment Name (attachmentname) <string>
- Defines attachment in which ping sprite will appear.
- Ping Light Color (lightcolor) <color255>
- Ping light color.


Flags
- Debris : [4]
- Don't collide with the player or other debris
- Use 'Least Recently Used' Retirement : [4096] !FGD
- Allow Dissolve : [8192]
- Motion Disabled : [16384]
- Allow stretch : [32768]
- Start asleep : [65536]
Inputs
- AllowBloodPool !FGD
- Сorpse once will create pool of blood (particle effect) if it is placed on brush.
Note:Not avaible for
prop_ragdoll_original
andprop_ragdoll_attached
.
- StartRagdollBoogie
- Begins ragdoll boogie effect for 5 seconds.
Bug:This input is actually supposed to use a parameter for how long the ragdoll should boogie, but it uses the wrong field type in the data description. [todo tested in ?]
Code Fix:In
CRagdollProp
's data description, findDEFINE_INPUTFUNC( FIELD_VOID, "StartRagdollBoogie", InputStartRadgollBoogie )
and replaceFIELD_VOID
withFIELD_FLOAT
.
- EnableMotion, DisableMotion
- Enable/disable physics simulation.
- FadeAndRemove (in all games since
)
- Fade out then remove (kill) self. Parameter override = duration of fade.

Outputs
