tf_weaponbase_melee

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tf_weaponbase_melee is an e0 available in Team Fortress 2 Team Fortress 2.

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  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It is used by all melee weapon entities in TF2 for fundamental melee weapon functions.

C++ In code, it is represented by theCTFWeaponBaseMeleeclass, defined in thetf_weaponbase_melee.cppfile.
Note.pngNote:Emits weapon data file errors upon the creation of this entity through the ent_create command.

Dedicated Console Variables and Commands

tf_weapon_criticals_melee <integer>
Determines whether melee weapons are eligible for critical hits.
0 - Melee weapons do not randomly crit.
1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled.
2 - Melee weapons can always randomly crit regardless of the `tf_weapon_criticals` setting.

Keyvalues

Inputs

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.