tf_point_nav_interface
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tf_point_nav_interface is an e0 available in
Team Fortress 2.
- The
{{{game}}}parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toTeam Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
Entity interface to the TF nav mesh.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RecomputeBlockers
- Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).
Outputs
- OnUser1 to OnUser4
- These Outputs each fire in response to the firing of the like-numbered
FireUser1toFireUser4Input; see User Inputs and Outputs.