entity_spawn_point
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entity_spawn_point
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
A point for use with entity_spawn_manager.
Keyvalues
- spawn_manager_name ([todo internal name (i)]) <targetname>
- The spawn manager this point belongs to
output: OnUser1
output: OnUser2 output: OnUser3 output: OnUser4 input: TeamNum input: SetTeam input: Kill input: KillHierarchy input: Use input: Alpha input: AlternativeSorting input: Color input: SetParent (says this, but will not move with parent) input: SetParentAttachment input: SetParentAttachmentMaintainOffset input: ClearParent input: SetDamageFilter input: EnableDamageForces input: DisableDamageForces input: DispatchEffect input: DispatchResponse input: AddContext input: RemoveContext input: ClearContext input: DisableShadow input: EnableShadow input: AddOutput input: FireUser1 input: FireUser2 input: FireUser3 input: FireUser4