env_tonemap_controller_ghost

From Valve Developer Community
Revision as of 10:18, 4 January 2024 by WisdomBot (talk | contribs) (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
Jump to navigation Jump to search
C++ Class hierarchy
CEnvTonemapController
CPointEntity
CBaseEntity
Env tonemap controller.png

env_tonemap_controller_infected is an e0 available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. An entity that controls the HDR tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.

English (en)Translate (Translate)
C++ Class hierarchy
CEnvTonemapController
CPointEntity
CBaseEntity
Env tonemap controller.png

env_tonemap_controller_ghost is a logical entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.

An entity that controls the HDR tonemapping for ghost player.


Note.pngNote:Other functionality and all Keyvalues / Inputs / Outputs are same as env_tonemap_controller.

See also