This article's documentation is for anything that uses the Source engine. Click here for more information.

game_zone_player

From Valve Developer Community
Revision as of 04:30, 9 January 2024 by MyGamepedia (talk | contribs)
Jump to navigation Jump to search
English (en)Translate (Translate)
C++ class hierarchy
CGamePlayerZone defined in C++ maprules.cpp
CRuleBrushEntity
CRuleEntity
CBaseEntity

game_zone_player is an e2 available in all Source Source games. It is used to count the number of players, dead or alive, within the volume of the brush.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

CountPlayersInZone
Count the number of players in the zone, and fire the corresponding outputs.

Outputs

OnPlayerInZone <void>
Fired whenever a count finds a player inside the zone. (!activator is the player.)
OnPlayerOutZone <void>
Fired whenever a count finds a player outside the zone. (!activator is the player.)
PlayersInCount <integerRedirectInput/integer>
Fired after a count, and contains the number of players found inside the zone.
PlayersOutCount <integerRedirectInput/integer>
Fired after a count, and contains the number of players found outside the zone.