item_crate
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Not to be confused with item_item_crate.
item_crate
is a point available in Black Mesa. It can be configured to spawn items into the world when broken, like junk, tools, or electronics. They can also be used to spawn supplies such as ammo or an item_battery and item_healthkit.




Commonly used models for the item_crate are models\props_generic\bm_supplycrate01.mdl, models\props_generic\crate_48x48.mdl, and models\props_blackmesa\tarp_crate.mdl.
Keyvalue
- Script Preset ([todo internal name (i)]) <choices>
- The preset props that will fall out of the crate upon breaking.
- "joke" - Spawns eyeballs and prank toys.
- "junk" - Spawns a bunch of junk, (broken vent covers, locks, and other junk.)
- "lab" - Spawns lab related items.
- "lab2" - Spawns other types of lab related items
- "office" - Spawns office related items, (copy paper, books, etc..)
- "military" - Spawns military related items, (tools, etc.)
- "military_big" - Spawns military related items for a bigger type of crate, (backpacks, tools, ammo crates.)
- "electronics" - Spawns electronics, (motherboards, soldering irons, etc.)
- "electronics2" - Spawns a variety of electronics.
- "paint_supplies" - Spawns paint cans and buckets.
- "tools" - Spawns tools, (pliers, wrenches, hammers, etc.)
- "paint_supplies" - Spawns paint cans and buckets.
- snacks - Spawns all kinds of snacks, (chips, candy, juice boxes.)
(See item_item_crate for the rest of the keyvalues)

