Light deferred global
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It is also available in other games that use it's source code.
For most optimal light placing use the game's built-in Light editor. It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light.


Keyvalues
Todo: add images!
- Fade interval time (fadetime) <float>
- Todo: What does this do?
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows.
- Enable transitions : [4]Todo: what does this do?