Talk:Anti-aliasing

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(using Template:Message) Is it necessary to write in this article about exclusive anti-aliasing's only for certain videocards? (For Example 16xQCSAA for Nvidia (Old cards!) + CSAA), and TXAA. I know that 16x should definitely work, I’m a witness (in cs go and earlier)
(using Template:Message) I kinda have mixed opinions about it. I know that CSAA was supported by csgo and I am guessing other source engine games but, personally I haven't been able to enable it in Source 2013, and as you said support has been removed in modern
Nvidia GPUs so, honestly we should only document anti aliasing methods that work with modern hardware.
(using Template:Message) I think you're right. But to some extent it seems to me that having references or a little about this as a historical reference would not be superfluous. --NOUG4AT (talk) 14:16, 12 Jan 2024 (UTC) --Toligon (talk) 13:50, 12 Jan 2024 (UTC) --NOUG4AT (talk) 13:39, 12 Jan 2024 (UTC)