player_weaponstrip
		
		
		
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|  Class hierarchy | 
|---|
| CStripWeapons | 
|  player.cpp | 

player_weaponstrip  is an   e0  available in all  Source games.Template:Multipage This entity strips the player of their weapons and/or suit.
 Source games.Template:Multipage This entity strips the player of their weapons and/or suit.
 Bug:In
Bug:In  and
 and  , the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?]
, the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?] Workaround:Fire a DisableDraw input to the Workaround:Fire a DisableDraw input to the- viewmodelentity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
 Note:In multiplayer, only the
Note:In multiplayer, only the !activator is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle() can instead be used to fire the input with a specific player as the activator.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit
See also
- trigger_weapon_strip - Similiar brush entity.

