ent_create
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ent_create
is a c1 available in all Template:2 games.Template:2 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{2}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It creates an entity of the given type where the player is looking.
Usage
Syntax: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
Examples
- ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3
- A handy way to make the player faster ingame, without needing to recompile the map or using host_timescale.
- ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode
- Spawns an explosion where the player looks and instantly triggers it too.
- ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2
- Example of creating a prop. Alternatively, prop_dynamic_create can be used.
- ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip
- A handy way to clear weapons ingame.
Flags
You can also pass flags to created entities like this: Syntax: ent_create <entity name> spawnflags <combo>
- ent_create point_viewcontrol spawnflags 264 angles "0 0 90"
- creates a 90 flipped point_viewcontrol that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see getpos.

spawnflags
value.See also
- prop_dynamic_create, a command to spawn a model ingame.
- give, a command like ent_fire, but things spawn beneath the player's feet.