Worldspawn (GoldSrc)

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Revision as of 01:43, 17 August 2023 by Dmx6 (talk | contribs)
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Template:EntityTabs Template:Entity

Key Values

Map Description / Title (message) <string>
Map's description/title. !FGD in Team Fortress Classic.
Environment map (cl_skyname) (skyname) <string>
The skybox to use. See Sky List.
CD track to play (sounds) <integer>
CD track number to play upon map load.
Icon-Bug.pngBug:Only works properly if game is using the 🖿valve directory
PlacementTip.pngWorkaround:Put a trigger_cdaudio that encompasses info_player_start.

  [todo tested in ?]

Default light level (light) <integer>
Default Wave Height (WaveHeight)
string
Max Viewable Distance (MaxRange) <string>
Default is 4096.
Level Fade In (startdark) <choices>
Fades the map in.
  • 0: No
  • 1: Yes
Confirm:does this have the same bug as in Source?[Clarify]
Display Game Title (gametitle) <boolean>
Should the game's title appear on-screen when the map starts?
Map Team List (mapteams) <string>
Default Team (defaultteam) <choices>
!FGD in Team Fortress Classic.
  • 0 : Fewest Players
  • 1 : First Team
Default CTF ([todo internal name (i)]) <choices> (only in Half-Life: Opposing Force)
  • 0 : "Not CTF map"
  • 1 : "CTF map"
Ambience ([todo internal name (i)]) <choices> (only in Deathmatch Classic)
  • 0 : Medieval
  • 1 : Runic (metal)
  • 2 : Present (base)
Game mode ([todo internal name (i)]) <choices> (only in Ricochet)
  • 0 : Arena
  • 1 : Deathmatch