Half-Life Unified SDK
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Do not attempt to use it to make a mod!
Half-Life Unified SDK is a project that aims to provide an updated version of the Half-Life SDK, with full support for the expansion packs Opposing Force and Blue Shift as well as new features.
Overview
The following types of changes are in scope for this project:
- Bug fixes
- Features to improve the game's code (refactoring, generalizing, simplifying)
- Fixing game-breaking bugs in game assets (e.g. soft-locked trigger setups)
The following types of changes are out of scope:
- Graphical upgrades
- Physics engine changes
- Other engine changes
Requirements
- Requires .NET Desktop Runtime 6[confirm] for the tools
Tools
Several standalone tools are branded as part of the overarching "Unified SDK" project, but are separate from the mod code.
- Half-Life Asset Manager, a more robust and more stable replacement for HLMV.
- Half-Life Unified SDK Map Decompiler, a modern BSP decompiler with more accurate results than previous tools
Quotes
Once the Unified SDK has been released i'm going to archive Half-Life Updated, Half-Life Opposing Force: Updated, Half-Life: Blue Shift Updated and Half-Life Updated CMake.
— Solokiller, Post #346105