Info zombie spawn

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Revision as of 10:32, 27 March 2023 by Equalizer5118 (talk | contribs)
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C++ Class hierarchy
CInfoZombieSpawn
CPointEntity
CBaseEntity

Template:Entity It is used to spawn a zombie manually.

Generally, it is recommended to leave zombie spawning to the AI Director, however there may be uses for it, such as spawning a Tank in a train car like in The Sacrifice.


Keyvalues

Population (population) <string>
Zombie population to choose among.
Attack On Spawn (AttackOnSpawn) <boolean> (removed since Left 4 Dead 2)
Whether this zombie should always attack on spawn. Note that this only affects Tanks and Witches at this time, all others always attack on spawn.
Offer Spawned Tank to PZs (offer_tank) <choices> (in all games since Left 4 Dead 2)
  • 0: No
  • 1: Yes
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

SpawnZombie
Spawn a zombie now.
StartleZombie  (in all games since Left 4 Dead 2)
Startle the zombie (witches only).

Outputs

OnSpawnNormal
Fired when the spawner creates a Common Infected.
OnSpawnSmoker
Fired when the spawner creates a Smoker.
OnSpawnBoomer
Fired when the spawner creates a Boomer.
OnSpawnHunter
Fired when the spawner creates a Hunter.
OnSpawnSpitter
Fired when the spawner creates a Spitter.
OnSpawnJockey
Fired when the spawner creates a Jockey.
OnSpawnCharger
Fired when the spawner creates a Charger.
OnSpawnWitch
Fired when the spawner creates a Witch.
OnSpawnTank
Fired when the spawner creates a Tank.

See also