Prop physics multiplayer
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Entity Description
This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
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See Also
- prop_physics - The more realistic but resource consuming prop_physics version.
- sv_turbophysics
- Prop Footsteps - A tutorial that shows how to make it so that when you walk on entitys like this, a sound specific to the surfaceprop is played.