Modification

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A modification, often abbreviated to mod, is an alteration or creation of files for a game engine, which allow it to modify the gameplay style, graphics, environments, models, etc.

Mods in a broad sense can be a game. Mods in the narrow sense add something to the game.

Warning.pngWarning:not every developer or copyright holder allows mods. Read the End User License Agreements and other related documents. Please note that they may change from time to time.

Types of Mods

  • Third-party modifications are mods that has not been developed by the original game designer. Mods are typically third-party, as first-party mods are often called expansions.
  • Total conversions (sometimes abbreviated TC) are mods that have altered their original games to such extents (through new models, new animations, new code, among other things) that their original games can no longer be recognized. The amount of work and expertize required for total conversions, makes these types of mods very rare.
  • Dead modifications are mods that (often due to loss of interest or internal problems) have ceased development and been abandoned without producing a release.

Installing Source Engine mods

Todo: Manual installation with -game parameter (same process as GoldSrc and Quake; allows for more complex VPK mounting in gameinfo.txt)

To install a modification automatically, follow these instructions:

  1. Copy the mod folder (with the gameinfo.txt file directly inside) into your 🖿sourcemods folder. (🖿<Installation path>\Steam\SteamApps\sourcemods, for example 🖿C:\Program Files (x86)\Steam\SteamApps\sourcemods.)
  2. Start/Restart Steam. If the mod is available for play, Steam should list it in your Games library.
Warning.pngWarning:The 🖿sourcemods folder must be on the same drive as Steam is installed. If there is insufficient drive space, it can instead be installed manually in the base game's directory.

See Also