func_illusionary
		
		
		
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|  Class hierarchy | 
|---|
| CFuncIllusionary | 
|  bmodels.cpp | 
Template:Entity It's a brush entity that has no collision.
 Warning:In
Warning:In  , parenting this entity to another can break your map.
, parenting this entity to another can break your map.Originally added as a legacy entity from  GoldSrc for backwards compatibility, Valve has also used it in Source games (such as
 GoldSrc for backwards compatibility, Valve has also used it in Source games (such as  Half-Life 2 or
 Half-Life 2 or  Counter-Strike: Global Offensive) as a non-solid brush. func_brush with its Solidity property set to Never Solid will act the same, except it allows more options to be modified. This entity can be used for simplicity if less functionality is needed, as it is always non-solid.
 Counter-Strike: Global Offensive) as a non-solid brush. func_brush with its Solidity property set to Never Solid will act the same, except it allows more options to be modified. This entity can be used for simplicity if less functionality is needed, as it is always non-solid.
 Note:This entity doesn't work inside func_instance, because it won't be rotated correctly.
Note:This entity doesn't work inside func_instance, because it won't be rotated correctly.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities























