Trigger stun
		
		
		
		Jump to navigation
		Jump to search
		
Template:Tf2 brush It is a trigger volume that induces a stun effect on players.
Keyvalues
- Stun type (stun_type) <choices>
 - 
- 0 : None/Movement
 - 1 : Sandman stun/Controls + Movement
 - 2 : Humiliation/Fear/Loser State + Controls + Movement
 
 
- Stun/Scared Effects (stun_effects) <boolean>
 - Enables the "scared" particle effects. Does not work if stun type is none. Scream sound only plays if stun type is Fear.
 
- Duration (stun_duration) <float>
 - Time in seconds that the player will remain under the effects of this trigger after leaving its area.
 
- Move Speed Reduction (move_speed_reduction) <float>
 - Reduce maximum speed by this fraction of base max speed (450), this is not class dependent. 0 = no reduction. 1 = total reduction, no movement. Example: 0.3 = Reduction by 30% of 450 = 315 max speed = only Scout, Medic, and Spy will notice a change.
 
- Delay (trigger_delay) <float>
 - Time in seconds after entering the trigger before the player is affected. Will occur immediately if the player exits the trigger before this time. This also delays OnStunPlayer firing.
 
 
  | 
Flags
 
 
 
 
 
 
 
  | 
Inputs
BaseTrigger:
- Toggle
 - Toggles this trigger between enabled and disabled states.
 
- Enable
 - Enable trigger
 
- Disable
 - Disable trigger
 
Outputs
- OnStunPlayer
 - Sent when a player is stunned (dependent on Delay setting).
 
TriggerOnce:
- OnStartTouch
 - Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
 
- OnTrigger
 - Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.