Item defuser

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Revision as of 00:11, 23 April 2022 by Popcorn (talk | contribs) (Used BaseEntity and BaseAnimating templates. Added code class. Added Related Console Variables)
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Template:Base point multi

Note.pngNote: Counter-Strike: Global Offensive The cutters seen in Hostage Rescue maps use the same code class.
C++ In code, it is represented by theCItemDefuserclass, defined in theitem_defuser.cppfile.

Entity description

This entity represents the defuse kit in Bomb Defusal maps. When this entity is picked up successfully by a player, it is removed.

Related Console Variables

These ConVars exist only in Counter-Strike: Global Offensive.

ConVar Default Description
mp_death_drop_defuser 1 Whether or not players drop their defuser on death.
mp_defuser_allocation 0 How to allocate defusers to CTs at the start of a round:
  • 0: none
  • 1: random
  • 2: all CTs

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Flags

Start constrained : [1]
Prevents the model from moving.

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs

OnPlayerTouch  !FGD
Does not fire at all?
OnCacheInteraction  !FGD
Does not fire at all?
Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history