Func nav blocker
		
		
		
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Template:Brush ent and also in  . It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.
. It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.
 Bug:In
Bug:In  , Ifprop_door_rotatingorfunc_physboxresides on the same areas, send an
, Ifprop_door_rotatingorfunc_physboxresides on the same areas, send anUnblockNavinput along aBlockNavinput. Else the console reports "Area navsquare#[ID] already blocked by a different team ID.[confirm]  [todo tested in ?] Note:The entity won't block nav areas automatically (except in
Note:The entity won't block nav areas automatically (except in  ). It is still best practice to have either
). It is still best practice to have either BlockNav or UnblockNav inputted withOnMapSpawn output. Note:This entity blocks navigation areas using its bounding box! Complex brush models will not work.
Note:This entity blocks navigation areas using its bounding box! Complex brush models will not work.Keyvalues
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- Affects Flow? (affectsFlow)  <boolean> (only in  ) )
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
 Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
- BlockNav
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
See Also
 script_nav_blocker - VScript catered version of func_nav_blocker. script_nav_blocker - VScript catered version of func_nav_blocker.


