Model entity/Generic Keyvalues, Inputs and Outputs/Keyvalues
This template is our holder for all keyvalues that are assigned through CBaseAnimating. The template has a very specific syntax that you must follow to apply properly, because new games have added new features throughout the years. See Help:Templates for more info on named parameters. No parameters: display only keyvalues available for ALL games.
{{KV BaseAnimating}}
Base: display keyvalues in a fashion that assumes the entity's orgin game's engine is older than .
{{KV BaseAnimating|base=1}}
Game as a parameter: display the keyvalues that base
displays, AND keyvalues that were added to the class, by the specified game. You can specify as many games as needed. You must specify ALL the games you want to include (e.g. l4d2
will not automatically include l4d
keyvalues as well). This is because there are situations like in Portal 2, where the output OnKilled
is not available through CBaseEntity, despite being a far descendant of the L4D branch which added it.
{{KV BaseAnimating|portal2=1}}
All parameters for this template:
base
- Assumes the entity's game belongs to an engine older than thebranch (E.g.
,
,
), then hides notes about games past it.
portal
andsrc13
- Both will cross strike out certain keys that don't exist in their own games. (Specifically the (not in) and (not in
))
l4d
- Showonly key quirks. and display keys added since
.
l4d2
- Showonly key quirks, and display keys present since
.
as
- Display keys present since.
portal2
- Display keys present since.

For full documentation on this family of templates, see FGD Template Prototype. Still confused on something? Ask for help before editing this template.

CBaseEntity
. We have listed them here instead because those specific keyvalues were rather un-universal (for example renderfx
, which would not have any practical use on point entities that are never seen, or on triggers), and putting them on every entity page would only cause confusion and clutter, the exact opposite goal in mind with this series of templates.