SteamVR/Environments/Scripting

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Revision as of 07:52, 23 June 2019 by Rectus (talk | contribs) (Rectus moved page Destinations/Scripting to SteamVR/Environments/Scripting: Moved scripting section to match the rest of the SteamVR Home pages)
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Destinations includes the VScript scripting system with an extensive API, allowing many modifications and extensions to the game, including access of the VR motion controllers. Scripting in Destinations is done using the Lua language.

Many of the Dota 2 scripting features also apply to Destinations. Some of the links below may have inconsistencies when scripting for Destinations instead of Dota 2.

Getting Started

There are three main ways of running scripts in Destinations. Game mode scripts are specific to the add-on, and are executed when a map in the add-on loads. Map scripts are executed when the specific map is loaded, and receive callbacks from the scripting system on certain events. Entity Scripts are set up on specific entities and execute when the entity is spawned.

Common Techniques

Reference

New: Examples

New: Lua Resources