$nocull
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Template:Otherlang2
Makes the material appear on the reverse side of the surface it is applied to. Generally only useful when used in conjunction with $translucent
or $alpha
.


$translucent
on models. Use $alphatest
instead. [todo tested in ?]VMT Syntax and Examples
$nocull <bool>
LightmappedGeneric { $basetexture glass\window001a $nocull 1 }
VertexLitGeneric { $basetexture models\items\medkit $nocull 1 }
VertexLitGeneric { $basetexture models\props_2fort\blue_window001_glass $alphatest 1 $nocull 1 }