weapon_bugbait

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Revision as of 10:37, 20 November 2011 by Breakin' Benny (talk | contribs) (Oh shit that was my fault guys, I've corrected the entityname!)
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Template:Hl2 point

Pheropod
(Bugbait)

Entity description

Bugbait used to command antlions. Primary fire orders antlions to converge on a certain point, while secondary fire calls them back towards the player. Like all weapon entities, before pickup the bugbait follows all physics rules as if it were a prop_physics. However, it only works if there is a logic_auto entity in the map with a Global State set to "Antlions are player's allies".

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.