Info changelevel
Jump to navigation
Jump to search
Template:L4d brush
Template:L4d2 brush

Entity description
info_changelevel is an entity that marks a level change. Place an info_landmark in both maps that marks the 'same' location in each map.
Safely changes the level in Left 4 Dead series, and defines the end-of-level safe room. It is unusual as it is a brush entity, where info_* entities are typically point entities. In Hammer, info_changelevel
will be listed in entity class selection menu when tied to a brush as an entity. It differs from trigger_changelevel
in order to accommodate the core mechanics of Left 4 Dead:
- Also acts like trigger_transition. It transitions the
prop_physics
entities inside it to the destination level. - Takes all players into consideration.
info_changelevel
refuses to make the level transition until all living survivors are within the volume and clear of infected. - Level change, similar to
trigger_changelevel
ChangeLevel input (with Disable Touch checked), is instead fired whenprop_door_rotating_checkpoint
is fully closed. - Provides location of an endpoint of a map in order for the AI to calculate an escape route. This, in turn, provides necessary information about map flow for the AI Director.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- landmark
- <target_destination> Changes of positions will take place on transition relative to this landmark.
- map
- <string> The filename of the next map.
Outputs
OnChangeLevel