From the Hammer editor: Cap Layout, a string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points separated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.
Note:Do not include the "<" and ">" characters in the cap layout box, they are only listed above to mark off the beginning and end of the index string.
The cap layout value in the team_control_point_master entity does not change anything other then the layout of the control points on the HUD.
General guidelines
For the three cap layout examples below, assume your dealing with a three control point map with the team_control_point entities having these index settings:
0 = Red's Final Control Point
1 = Neutral Center Control Point
2 = Blue's Final Control Point
- The cap layout box is blank by default, by leaving it blank, the control points will be laid out on the HUD in a line from left to right, least to greatest, by order of their assigned index values. With a blank cap layout, the HUD would look like this in-game:
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- You can rearrange the order of the control points in the HUD by altering the order of their index values in the cap layout box
Using:
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for your cap layout would give you this instead of the above:
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- The control points can also be arranged in a vertical layout on the HUD by separating the index values with commas; all values to the right of the comma would lie underneath the values to the left of the comma.
If you had
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for the cap layout, you would see this in-game:
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More examples
Cap layout setting
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In-game appearance
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0 2,1
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1 3,0 2 4
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2,0 1 3 4
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0 1,2,3 4
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0,1 2 3,4
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