multi_manager
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| CMultiManager |
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.

multi_manager is a point entity available in
Half-Life: Source and
Half-Life Deathmatch: Source.
Deprecated entity from
GoldSrc, replaced by logic_relay in
Source.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Wait (wait) <float>
- Deprecated.
Unused.
- <Any other entity's targetname> <float>
- The entity targetnames to be used by this
multi_manager. The key is the targetname of another entity, and the value is the delay in seconds. Up to 16 targets in the queue can exist.
Note:These keyvalues must be added manually without smart edit.
Inputs
- Use / Trigger <void>
- Fires this entity's OnTrigger output and also uses specified targets with their specified delays.
Outputs
- OnTrigger
- !activator = activator of Trigger input
!caller = this entity
Fired when this entity receives the Trigger input.
FGD Code
@PointClass base(Targetname) color(255 128 0) iconsprite("sprites/multi_manager.vmt")= multi_manager : "MultiTarget Manager"
[
input Trigger(void) : "Fire this entity's outputs"
output OnTrigger(void) : "Fired when this entity receives the Trigger input."
]