Template:HammerVersion/Version/GMod

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Revision as of 06:35, 28 March 2025 by Kr0tchet (talk | contribs) (Adding previous GMOD Hammer changes.)
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Version Release date Features  ViewDiscussEdit templatePurge
4.1 (build ?) March 9, 2015

Fixes:

  • Fixed Hammer crashing on start up
4.1 (build ?) June 1, 2015

Fixes:

  • Fixed Hammer making Steam show you as playing Garry's Mod
4.1 (build ?) April 28, 2016

Fixes:

  • Multiple bug fixes for Hammer
4.1 (build ?) October 10, 2016

Fixes:

  • Fixed Model Viewer background for Hammer
4.1 (build ?) July 6, 2017

Improvements:

  • Improved performance of 2D/3D views
  • 2D views are now rendered during scroll operations, rather than after
  • Increased max render distance from 10,000 to 32,000
  • Vertices no longer need to be in the exact same location to be merged

Fixes:

  • Blended textures are now rendered correctly - it should be identical to in-game
  • Model browser no longer freezes after being opened multiple times
  • Overlays no longer flicker when rendered in 3D shaded mode
  • Scrollbars on 2D views are now correctly sized when zoomed in
4.1 (build ?) May 28, 2018

FGD Update:

  • Updated garrysmod.fgd files (for Hammer) to include GMod specific Sandbox key values
4.1 (build ?) February 19, 2019

Updates:

4.1 (build ?) April 30, 2019

Updates:

  • Middle Mouse Click on Hammer 3D view now acts as mouse look

Improvements:

  • Some (Inputs/Outputs/targetnames) Hammer Drop Downs will size themselves to fit up to 15 elements at the same time instead of the old random 5 to 9

Fixes:

  • Fixed Hammer crashing when trying to load over 1024 models at the same time and other stability improvements
4.1 (build TBD) March 26, 2025 Latest version for Garry's Mod

Updates:

  • Added build date to Hammer's About dialog
  • Added HammerID for entities in Hammer's selection status bar (Brushes already had this added a while back)
  • Added model scale preview to Hammer
  • Added new options to Run Map dialog in Hammer
  • Updated garrysmod.fgd
    • Added `Ignore Solid` for point_spotlight in Hammer
    • Added internal/hidden npc_rollermine inputs in Hammer
    • Added inputs to env_skypaint in Hammer for mapping
    • Added "starlayers" to env_skypaint in Hammer, and mention the skybox texture name requirement in the entity description
    • Allow bool and boolean to be interchangeable in .fgd files
    • Include missing Garry's Mod specific additions in Hammer - new Rollermine spawnflag and beam_spotlight's SetColor input
  • Implemented Hammer preview for point_worldtext
  • Implemented Hammer multi-cordon system from CS:GO

Improvements:

  • Ensure Hammer's Entity Properties Input/Output columns fit the header text, so its not "P...", "O...", etc. when adding a new input for the first time
  • Entity comments allow adding new lines with Enter in Hammer Object Properties.
  • Expand Hammer Object Bar by 20px to fit auto vis groups horizontally
  • Hammer & other tools mount addons/ folder by default (can be disabled with -noaddons launch parameter)
  • Increase default size of Hammer Entity Help window
  • Switch Hammer to use CmdSeqDefault.wc by default (like CS:GO, user preferences are still stored in CmdSeq.wc)
  • Tweak Hammer splash image & .exe info
  • Updated the Hammer icon to be higher quality and have Garry's Mod colors
  • When copying game configs in Hammer options, ask for a new name instead of copying the existing name without a way to change it

Fixes:

  • Fixed certain inputs having wrong descriptions in Hammer Entity Properties window
  • Fixed collision model preview in Hammer being offset in 3D when dragging
  • Fixed empty buttons appearing in Hammer Entity Properties when it is opened before any entity is selected
  • Fixed Hammer breaking VMF files if they contain \n in keyvalue values
  • Fixed keybinds in Hammer for 1 & 2 not updating the render distance setting correctly, resulting in it being reset to previous step when certain actions happen
  • Fixed map instances being added to recently opened files in Hammer when opening the parent map
  • Text parsing: Handle loading/writing \r correctly (Hammer VMF)
  • Made Hammer use gmod.exe when generating GameConfig.txt