func_traincontrols
		
		
		
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|  Class hierarchy | 
|---|
| CFuncTrainControls | 
|  trains.cpp | 
func_traincontrols  is a   brush entity  available in all  Source games.
When the player presses +use on it, this entity gives control over the movement of a train using the player's movement keys.
 Source games.
When the player presses +use on it, this entity gives control over the movement of a train using the player's movement keys.
 Note:Player needs to be standing on this brush in order to take control of it. Model collision can interfere with this. Note:Player needs to be standing on this brush in order to take control of it. Model collision can interfere with this.
 Note:When used with a func_tracktrain the brush entities have to be touching one another, however on a func_tanktrain they do not. Note:When used with a func_tracktrain the brush entities have to be touching one another, however on a func_tanktrain they do not.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Train Name (target) <targetname>
- The target func_tracktrain to control when the player uses these controls
