_firesmoke
		
		
		
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| CFireSmoke | 
_firesmoke  is a   point entity  available in all 
 Source games. This is the group of particle effects created by an env_fire, including the flames. It does no damage. If a fire shouldn't damage things, or is unable to, this entity could be used directly to save an edict. env_fire does however allow much more control over the flame.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
FGD Code
_firesmoke point class.
@PointClass base(Targetname, Parentname) = _firesmoke : "A purely visual flame effect." []