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gib

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C++ Class hierarchy
CGib
CBaseAnimating
CBaseEntity
C++ gib.cpp

gib is a point entity available in all Source Source games. This an entity that is produced when another entity is killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from Half-Life 2 Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics

Entities which produce gib entities upon death

Half-Life 2 Half-Life 2

Todo: Complete this list.