prop_combine_ball
		
		
		
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|  Class hierarchy | 
|---|
| CPropCombineBall | 
|  prop_combine_ball.cpp | 
 
  prop_combine_ball preview.
Not to be confused with prop_energy_ball.
prop_combine_ball  is a   point entity  available in  Half-Life 2,
 Half-Life 2,  Half-Life 2: Episode One,
 Half-Life 2: Episode One,  Half-Life 2: Episode Two,
 Half-Life 2: Episode Two,  Half-Life 2: Deathmatch, and
 Half-Life 2: Deathmatch, and  Portal series.
 Portal series.
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
 Note:Default model:
Note:Default model: models/effects/combineball.mdlKeyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Explode
- Explode.
- FadeAndRespawn !FGD
- [Todo]
- Socketed !FGD
- [Todo]
Flags
- todo : [65536] !FGD
ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_npc_dmg_combineball | 15 | ||
| sk_combineball_guidefactor | 0.5 | ||
| sk_combine_ball_search_radius | 512 | ||
| sk_combineball_seek_angle | 15.0 | ||
| sk_combineball_seek_kill | 0 | 
See also
Categories: 
- CBaseAnimating
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Portal series entities
- Portal series entities
- Portal series point entities