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prop_dynamic_override

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Revision as of 18:02, 6 March 2024 by Nescius (talk | contribs) (-added class hierarchy, cleanup)
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C++ Class hierarchy
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
C++ props.cpp

prop_dynamic_override is an e0 available in all Source Source games. A variant of prop_dynamic which will permit using models designed to be used as prop_physics. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.

Note.pngNote:Spawned entity's classname in-game is automatically changed to prop_dynamic
Note.pngNote:All KeyValues / Inputs / Outputs are identical to prop_dynamic

See also