$desaturatewithbasealpha
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Template:Shaderparam
Setting it to a value above 0 will enable the behavior.
If used, the $basetexture's Alpha channel will be used as a mask to de-saturate the $basetexture's Color.
The amount of desaturation is determined through the same parameter. 1.0 will result in 100%, and 0.5 in 50% desaturation.
Caveats
- $seamless_base. (this works in
) - $detail. (this works in
) - $bumpmap or any parameters that requires a $bumpmap. Including $lightwarptexture. (this works in
) - $selfillum and thus $selfillummask (this works in
) - $selfillum_envmapmask_alpha. (this works in
) - $basealphaenvmapmask. (this works in
) [todo tested in ?]