weapon_{{{weapon}}}
		
		
		
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| [[{{{class}}} ]]
 {{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}}  | 
weapon_{{{weapon}}}  is an   e0  available in ![]()
 Left 4 Dead series. Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.
Keyvalues
- Reserve ammo (Ammo) <integer>
 - Reserve ammo of the weapon.
 
Note:This value will be multiplied by cvar terror_ammo_multiplier(default 2) and won't exceed the value of cvar{{{ammo_cvar}}}.
- Skin (skin) <integer>
 - Selects a skin from the model's index, starting with 0.
 
Weapon Scipt
| 
 {{WeaponL4D/{{{weapon}}}_script}}  | 
See Also
- [[weapon_{{{weapon}}}_spawn]]
 - weapon_spawn
 - Weapon_script
 - weapon_cs_base