weapon_{{{weapon}}}

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Info.png
This entity is not in the FGD by default .
It should not be put directly in a map.
class hierarchy
[[{{{class}}}]]

{{CD no superclass found in Template:CD superclass|:}}

weapon_{{{weapon}}} is a point entity available in the Left 4 Dead series Left 4 Dead series. Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.

Keyvalues

Reserve ammo (Ammo) <integer>
Reserve ammo of the weapon.
Note.pngNote:This value will be multiplied by cvar terror_ammo_multiplier(default 2) and won't exceed the value of cvar {{{ammo_cvar}}}.
Skin (skin) <integer>
Selects a skin from the model's index, starting with 0.

Weapon Scipt

🖿scripts/weapon_{{{weapon}}}.txt

{{WeaponL4D/{{{weapon}}}_script}}

See Also