This article's documentation is for Source 2. Click here for more information.

Image Subrect Editor

From Valve Developer Community
Revision as of 21:17, 20 August 2023 by SethTooQuick (talk | contribs)
Jump to navigation Jump to search

English (en)Translate (Translate)
The Image Subrect Editor window

The Image Subrect Editor is a tool in Source 2 used for making Hotspots. Hotspots are predefined sections of a texture used to apply materials to Hammer geometry fast and easy.

1. Viewport

The viewport is where rectangles are drawn to specify what parts of the texture will get applied to geometry.

  • In Create mode, click dragging in the viewport will draw a rectangle.
  • In Adjust mode, click dragging on an existing rectangle will move it.
  • In any mode, clicking an existing rectangle will select that rectangle, allowing you to change it's properties. You can hold Shift to select multiple rectangles.
  • The grid size can be changed with [ to make it smaller and ] to make it bigger. These options are also under "Edit." Grid visibility can also be toggled here.
  • Holding Alt will let you adjust the rectangles as you were in Adjust mode.



2. Rectangle Properties

This is where you draw the squares that make up where UV. There are two modes: Create and Adjust.

  • Create will allow you to draw new rectangles across the texture.
  • Adjust lets you change the size of previously drawn rectangles.

"Allow Rotation" allows that rectangle to be rotated when applying the hotspot in Hammer.
"Allow Tiling" (not in Half-Life: Alyx) will tile that rectangle when applied to faces in hammer.

Note.pngNote:When you check "Allow Tiling" on a rectangle, that rectangle will tile horizontally only, never vertically.
Note.pngNote:If your rectangle doesn't fill the width of your texture and you check "Allow Tiling," it will tile the width of the image horizontally, as it expects the rectangle to fit the width of the image.
Rectangle Properties Section

3. Active Material

You can choose a material to reference in the viewport. This is useful for creating rectangles for a trimsheet.
When a material is selected, you can then change the preview to any texture that material uses.

Image Subrect Editor with Preview Texture

TODO

Create section specifying use in Material Editor and Hammer