昂贵的

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This page was translated by DaKang233. Anyone is welcome to add new content or fix errors.


在游戏设计中,昂贵的实体/特效/功能/其他等是在运行时需要异常长时间进行处理的问题。例如,在起源中,绘制成本较高的实体包括动态光源

在添加昂贵的内容时必须小心,如果可能,应避免或优化它们。另一方面,如果你有一个非常廉价的区域,那么你会有足够的余地来添加更昂贵的东西。

另见