Env beverage

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C++ Class hierarchy
CEnvBeverage
CBaseEntity
C++ effects.cpp

Template:Entity It is a Half-Life Half-Life legacy entity: the beverage dispenser. This entity dispenses soda cans (item_sodacan) when +used.

These are not used for the dispensers in Half-Life 2. Those are done with a func_button and point_template.

Note.pngNote:This uses 🖿models/can.mdl by default.
In most games except Half-Life: Source Half-Life: Source, Half-Life Deathmatch: Source Half-Life Deathmatch: Source, and Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.

Keyvalues

Capacity (health) <integer>
Number of cans in the dispenser.
Beverage Type (beveragetype) <choices>
Which skin to use. Vanilla Half-Life: Source skins described below:
  1. "Coca-Cola" - A lime green can with what appears to be half a kiwifruit pictured, labelled "HAI !" in white.
  2. "Sprite" - A brown can with yellow droplets pictured, labelled "GLUB" in yellow.
  3. "Diet Coke" - A red/blue can with red berries pictured, labelled "GRAPE" in white.
  4. "Orange" - A blue and green can with a lighter blue face pictured, and a label that is too pixellated to read clearly.
  5. "Surge" - A dark green can with darker coloured ends, labelled "YUCK" in white.
  6. "Moxie" - A yellow/orange can with a fiery effect, labelled "DANTE" in dark red.
  7. Random - One of the first 6 skins found in the MDL will be chosen at random.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Same as Use. Dispenses a can