PBR (Strata shader)
		
		
		
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PBR It uses many different texture maps to create a more accurate simulation of light.
Todo: Finish adding shader parameters
Supported Parameters
Basics
Adjustment
PBR
$mraotexture
$model
$speculartexture
 Confirm:Which games use $useparallax and which ones use $parallax? Are they the same?
 Confirm:Which games use $useparallax and which ones use $parallax? Are they the same?$parallax
$useparallax
$parallaxdepth
$parallaxcenter
Lighting
$bumpmap
$normaltexture
$emissiontexture
Reflection
$envmap
$envmapcontrast
$envmapsaturation
$envmaptint
$useenvambient
Transparency
$alpha
$alphatest
$alphatestreference
$translucent
%keywords - A list of keywords separated by commas. Examples of keywords are: architectural,brown,gray,grime,hanger,industrial,metal,modern,shed,urban,wall,floor

























