Prop physics multiplayer

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Revision as of 07:32, 12 April 2006 by Andreasen (talk | contribs) (Explanation.)
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Entity Description

This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.


Keyvalues

Flags

Inputs

Outputs

See Also

  • prop_physics - The more realistic but resource consuming prop_physics version.
  • sv_turbophysics
  • Prop Footsteps - A tutorial that shows how to make it so that when you walk on entitys like this, a sound specific to the surfaceprop is played.