Prop minigun

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Revision as of 05:07, 17 April 2023 by MrFunreal (talk | contribs) (modifier depracated template to warning, explaining exactly why L4D2 uses a different entity name for the minigun.)
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C++ Class hierarchy
CPropMinigun
CBaseMountedWeapon
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

Template:Entity It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors. Template:ModernWarning

L4d1 minigun.png

Keyvalues

Max yaw (MaxYaw) <float>
Max yaw the gun can be turned.
Max pitch (MaxPitch) <float>
Max pitch the gun can be depressed.
Min pitch (MinPitch) <float>
Min pitch the gun can be raised.

Outputs

OnFireStart
Fired when the minigun has spun up and is starting firing.
OnFireStop
Fired when the minigun has stopped firing.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
z_minigun_atomize 0 minigun should atomize zombies
z_minigun_cooldown_time 3 Minigun cooldown time
z_minigun_damage_rate 48000 Minigun damage rate, in health/minute
z_minigun_debug 0
z_minigun_fire_anim 0 survivors use a separate anim when firing miniguns
z_minigun_fire_anim_speed 1 cycle rate for main sequence when firing miniguns
z_minigun_fire_think_interval 0.2
z_minigun_firing_speed 15
z_minigun_overheat_time 20 Minigun overheat time
z_minigun_particles 1 1=attachment, 2=control points (like smoker_tongue drip)
z_minigun_rate_of_fire 1500 Minigun rate of fire, in bullets/minute
z_minigun_spin_down_speed 4
z_minigun_spin_up_speed 15
z_minigun_spread 7 Minigun spray in degrees from forward
z_minigun_stand_distance 36

See also